Multiplayer Manifest

Last updated at 2024-07-18 16:42:17 GMTProgress in-game may take up to 15 minutes to appear here.


Accurate when fired in short bursts, and deadly when fired on full auto. M-8 Avenger X
Reliable, accurate sidearm. M-3 Predator X
Common military shotgun. Deadly at short range, but ineffective at long range. M-23 Katana X
A submachine gun that fires six-round bursts. M-4 Shuriken X
Powerful sniper rifle. Accurate at long range, but slow rate of fire. M-92 Mantis X


High-powered battle rifle that fires three-round bursts. M-15 Vindicator X
Fires high-power, medium-range shots. Slower rate of fire than a true assault rifle, but more controlled. M-96 Mattock VI
Fully automatic machine gun with a good balance between precision and firepower. Phaeston X
Heavy pistol with good accuracy and fire power. M-5 Phalanx X
Rapid fire shotgun. Deadly at short range, ineffective at long range. M-27 Scimitar X
The Eviscerator is a longer-range shotgun. M-22 Eviscerator VII
This submachine gun is deadly at short range but inaccurate at long range. M-9 Tempest X
Designed for longer-range encounters than a standard submachine gun, the Locust is a highly accurate model with an infamous history. M-12 Locust IX
Accurate and deadly at long range. M-97 Viper X
Hybrid of an assault rifle and a sniper rifle with semi-automatic fire and low recoil. M-13 Raptor VI
A sniper-rifle that fires long-range, 3-round bursts. M-29 Incisor X


Less accurate than most assault rifles, but has a high thermal clip capacity and deals heavy damage. M-76 Revenant VIII
Krogan rifle with explosive rounds. Its rate of fire increases when the trigger is held. Striker Assault Rifle IX
A geth pulse rifle with a high rate of fire and steady aim. Geth Pulse Rifle VIII
Rifle that fires mini-grenades. M-37 Falcon VI
Heavy-hitting Collector assault rifle with advanced accuracy stabilization. Collector Rifle X
High-powered rifle that fires three-round bursts. M-55 Argus V
Electrical weapon that's effective against shields and synthetic targets. Adas Anti-Synthetic Rifle V
Electrical weapon that can be charged up for a more damaging blast. Arc Pistol VIII
Infiltration weapon that features a silencer as to not give away the shooter's position. M-11 Suppressor V
Highly accurate and lethal sidearm. M-6 Carnifex VIII
Heavy-duty one-shot pistol invented by Blood Pack weapons experts. Executioner Pistol VII
Light pistol that excels at destroying barriers and shields. Acolyte VIII
Powerful shotgun. Very short ranged, but high stopping power. AT-12 Raider IX
Quarian electrical weapon that's best at close range. Reegar Carbine VII
Krogan weapon that causes blood loss damage over time. Can be charged for more damage. Graal Spike Thrower VII
Shotgun that can be charged up for additional damage. Longer range than standard shotguns. Geth Plasma Shotgun VIII
Powerful asari shotgun. A successful hit will stagger an enemy. Disciple VII
Shotgun that deals tremendous close-range damage. M-300 Claymore VI
Rapid-fire, low-recoil shotgun. N7 Piranha IV
Long-range submachine gun that fires 3-round bursts. M-25 Hornet VII
Fully-automatic geth submachine gun. Its rate of fire increases when the trigger is held. Geth Plasma SMG IX
Deadly accurate antimateriel rifle. M-98 Widow VI
Heavy turian sniper rifle with explosive rounds and an automatic scope for all-range fighting. Krysae Sniper Rifle VI
Beam-based weapon capable of sustained fire. Does not require thermal clips. Collector Sniper Rifle X
Deadly one-shot batarian weapon. Causes bleed-out or disruption of target. Kishock Harpoon Gun IX

Ultra Rare

High-powered rifle. Excellent accuracy and rate of damage. N7 Valkyrie II
This fully automatic weapon fires charged projectiles that break apart and create plasma on impact. Geth Spitfire I
Heavy duty semi-automatic rifle. M-99 Saber I
The Prothean Particle rifle. An alien energy weapon. Particle Rifle II
Introduced directly after the First Contact War, the M7-Lancer is a rare collector's item. M-7 Lancer III
Light machine gun with face shield. Recoil lowers if fired from cover. N7 Typhoon I
Full-auto Cerberus rifle with low recoil and heat generation. Cerberus Harrier I
Shotgun-pistol hybrid, effective at close range. M-358 Talon III
Pistol that fires adhesive explosives that can also be used as proximity mines. Scorpion III
High-powered pistol. Variant of the M-6 Carnifex. M-77 Paladin V
Accurate, rapid-fire handgun. N7 Eagle II
Shotgun with heavy stopping power. Variant of the M-22 Eviscerator. M-11 Wraith I
Double-barreled shotgun that fires ammunition that detonates on impact. A third barrel fires microgrenades. Venom Shotgun II
Precision shotgun, with a moderate rate of fire and high penetrative power. N7 Crusader II
SMG with a high rate of fire and high damage, but low precision. N7 Hurricane II
Low-recoil submachine gun. High rate of fire, and effective against armor. Does not require thermal clips. Collector SMG II
Submachine gun with a secondary barrel that fires armor-piercing rounds. Blood Pack Punisher III
Sniper rifle with a slow rate of fire, offset by a quick reloading time. N7 Valiant I
Geth sniper rifle with thermal imaging that allows firing through walls. Javelin I
Fully automatic sniper rifle. M-90 Indra II
Heavy sniper rifle that can fire multiple times before reloading. Black Widow III